Phase 5 · Months 7–10

The Human Figure & Anatomy

Phase Objective: Master the most difficult and recognizable subject in art through gesture, proportion, and anatomical landmarks.
Intermediate 3 Modules · 1 Milestone Project
MODULE 12

Gesture & Action

12.1 — The Line of Action

The Single Curve That Carries All the Energy

Before drawing any figure, identify the line of action — an imaginary single curved line that runs from head through torso and out through the dominant limb, capturing the overall flow and energy of the pose. A standing figure has a nearly vertical line of action. A running figure has a dramatic diagonal. A leaning figure curves in a C or S shape. Drawing this line first — even a faint one — ensures the final figure has life and energy rather than being a rigid, wooden assembly of body parts.

Pro Tip Draw the line of action before you draw any body part. If you draw the head first, you've committed to a position before understanding the overall flow. Action first, anatomy second.
12.2 — Rapid Gesture Drawing

Capturing Essence in 30 Seconds

Gesture drawing is the practice of drawing the essential energy and weight of a pose in 30 seconds to 2 minutes — no details, no anatomy, no individual features. The goal is to feel the pose: the weight distribution, the twist in the torso, the direction of momentum. Use long sweeping strokes, the overhand grip, and make the marks feel as dynamic as the pose itself. Websites like Line of Action and SenshiStock provide free timed pose references. Do 15–20 gestures every day this phase.


MODULE 13

Figure Proportion

13.1 — The Head System

Using the Head as a Universal Measuring Unit

The average adult human stands 7.5 to 8 head-lengths tall. This ratio is the foundation of all figure proportion. When drawing from observation, measure the head height first, then use it to check: shoulders fall at 1.5 heads, nipples at 2 heads, navel at 3 heads, crotch at 4 heads (the midpoint of the body), knees at 5.5 heads, and the bottom of the feet at 7.5–8 heads. Heroic or idealised figures (comics, fashion illustration) are often drawn at 9 heads for an elongated, dramatic silhouette.

13.2 — The Loomis Method for Heads

Constructing the Head at Any Angle

Andrew Loomis's system for drawing the head from any viewpoint: (1) Draw a sphere. (2) Flatten the sides to create the cranial mass. (3) Attach a jaw plane that drops down from the sphere — the jaw is angled differently depending on the viewpoint. (4) Divide the front face plane: the brow line bisects the head, eyes sit on the brow line, the nose base is halfway between brow and chin, the mouth is one-third between nose and chin. These proportions remain consistent regardless of the angle, making it possible to draw convincing heads in any position.

13.3 — Skeletal Landmarks

The Fixed Points That Never Lie

Unlike muscles (which change shape dramatically with movement and body type), skeletal landmarks are visible through the skin and remain consistent in position regardless of pose. Key landmarks to memorise: clavicle tips (collarbone ends), sternum notch, ribcage bottom edge, iliac crest (hip bone), greater trochanter (outer hip point), patella (kneecap), tibial tuberosity (below knee), malleoli (ankle bones), olecranon (elbow point). Drawing from landmark to landmark before adding flesh gives figures structural integrity.


MODULE 14

Hands, Feet, and Features

14.1 — Hands and Feet

From Mitts to Fingers, From Blocks to Toes

The hand: block in the palm as a slightly irregular rectangle, then the thumb as a separate wedge. Add four cylinders for fingers — note that the knuckle plane arches slightly, and fingers taper toward the tips. The index and middle fingers are longer; the pinky is distinctly shorter. The foot: a wedge shape widest at the toe end, narrowing toward the heel. The arch visible from the inside but not the outside. Toes are short cylinders that follow a curved line from big toe down to the little toe, with the big toe broadly separated.

Pro Tip Draw hands and feet as block forms before adding individual finger and toe detail. The most common error is trying to add fine details before establishing the overall volume and angle of the form.
14.2 — Eyes, Noses, and Mouths

Treating Features as Three-Dimensional Forms

The eye: a sphere sitting inside a bony socket, with eyelids wrapping around it like a pinched cover. The upper lid casts a shadow on the eyeball; the lower lid catches light. The iris is partially hidden under the upper lid at rest. The nose: a wedge or ball-and-wing structure — the ball of the nose is a sphere, the nostrils are small wing-shaped forms flanking it. Avoid drawing the nose as an outline; instead shade it as a 3D form. The mouth: upper and lower lips are overlapping cylinders; the upper lip has a cupid's bow shape with a shadowed underplane, the lower lip is rounder and catches light from above.


🏆 Phase 5 Milestone Project

The Dynamic Figure Study

A fully rendered, full-body drawing of a person in a dynamic, twisting pose — absolutely not standing straight or symmetrically. Sources: use a live model, an art-posing app (SenshiStock, SketchDaily References), or a photographed reference in a sports or dance pose. Work at A3 size. Begin with the line of action, then gesture, then structural skeleton using landmarks, then final rendered contour with selective shading.

Success criteria: Clear line of action visible in the overall pose. Correct head-system proportions (measure and annotate on a separate sheet). At least three visible skeletal landmarks correctly placed. The figure has readable weight and momentum — a viewer should feel which foot carries the body's weight. Selective shading communicates volume on the key forms without over-rendering every surface.

Phase 5 Practice Exercises

12 exercises to build skill through direct application.

Exercise 01 of 12 · Intermediate

30-Second Gesture Sprints

Using a timed figure reference site (posemyart.com or line-of-action.com), draw 20 gestures in 30 seconds each. Overhand grip, sweeping marks, no details.

  • Rapid energy capture
  • Line of action instinct
  • Overhand grip for large forms
Exercise 02 of 12 · Intermediate

Line of Action Isolation

Draw 10 figures showing only the line of action — a single curved stroke — with no other marks. Focus on making each stroke feel like the pose's energy.

  • Line of action purity
  • Single-stroke pose description
  • Energy without anatomy
Exercise 03 of 12 · Intermediate

Head System Proportion Check

Draw a full standing figure. Then measure the head height and check every proportion ratio. Mark where your drawing diverges from the 7.5-head standard and correct.

  • Head-system application to full figure
  • Proportion measurement and correction
  • Self-critique with a standard
Exercise 04 of 12 · Intermediate

Loomis Head Front View

Construct 5 Loomis heads in front view: sphere, flattened sides, jaw plane, brow line, eye line, nose base, mouth line. No features — structural construction only.

  • Loomis construction method
  • Front-view head proportion
  • Geometric head foundation
Exercise 05 of 12 · Intermediate

Loomis Head 3/4 View

Construct 5 Loomis heads in three-quarter view. The jaw plane shifts to reveal more of one side. Features align to the same proportion lines, now curving around the form.

  • 3/4 Loomis construction
  • Angled head plane management
  • Feature alignment in perspective
Exercise 06 of 12 · Intermediate

Landmark Skeleton Study

From a figure reference, draw only the skeletal landmark points (no contour) as dots connected by straight lines: like a dot-to-dot of the structural skeleton. Then build the figure around it.

  • Landmark identification and placement
  • Structure-before-flesh workflow
  • Landmark anchor accuracy
Exercise 07 of 12 · Intermediate

Hand Study — 10 Poses

Draw 10 hands in different poses: open, fisted, pointing, holding an object, at rest, spread wide. Start each with the palm block.

  • Palm-block construction method
  • Finger cylinder placement
  • Diverse hand vocabulary
Exercise 08 of 12 · Intermediate

Foot Study — 4 Views

Draw the foot from four angles: inside view (arch visible), outside view (arch hidden), top view, bottom view. Start with the wedge block.

  • Foot wedge construction
  • Arch logic from inside vs. outside
  • Toe curve line
Exercise 09 of 12 · Intermediate

Eye Construction Study

Draw 8 eyes using the sphere-in-socket construction. Vary the lid shape (heavy vs. thin), the iris exposure, and the viewing angle. Add shadow under the upper lid on the eyeball.

  • Eye as sphere in socket
  • Lid wrapping around sphere
  • Shadow cast by upper lid
Exercise 10 of 12 · Intermediate

Nose Forms Study

Draw the nose in three views (front, three-quarter, profile) as a 3D shaded form with no outlines — only shadow and light. The nostrils are the darkest value in the scene.

  • Nose as 3D form without outline
  • Nostril shadow as darkest dark
  • Three-view nose construction
Exercise 11 of 12 · Intermediate

5-Minute Figure Daily

Each day this week, draw one complete gesture figure in 5 minutes from a reference: 1 min line of action + gesture, 2 min landmark skeleton, 2 min rendered contour. Simple selective shading only.

  • Full workflow in time pressure
  • Gesture-to-structure-to-render pipeline
  • Daily figure vocabulary building
Exercise 12 of 12 · Advanced

Ecorché Simplified Study

Find a simplified ecorché (muscle anatomy) reference. Draw the superficial muscles on a standing figure: trapezius, deltoid, biceps, forearm extensors, rectus abdominis, vastus lateralis, gastrocnemius.

  • Superficial muscle recognition
  • Anatomy-to-surface relationship
  • Structural foundation under skin