Phase 1 · Weeks 1–3

Foundations: Rules & Notation

Phase Objective: Learn how every piece moves, the special rules, and algebraic notation to record and study games.
Beginner 3 Modules · 1 Milestone
MODULE 01

How the Pieces Move

1.1

Pawns, Knights & Bishops

Pawns move forward one square (two on their first move) and capture diagonally. Knights move in an L-shape and are the only piece that can jump over others. Bishops move diagonally any distance, confined to one color of square for the whole game.

1.2

Rooks, Queens & the King

Rooks move any distance horizontally or vertically. The queen combines rook and bishop movement, making it the most powerful piece. The king moves one square in any direction but must never move into check.


MODULE 02

Special Rules

2.1

Castling

A king and rook can move simultaneously if neither has moved yet, no pieces sit between them, and the king isn't in or moving through check — this rule gets the king to safety and activates the rook in one move.

2.2

En Passant & Pawn Promotion

En passant lets a pawn capture an opposing pawn that just moved two squares past it, as if it had only moved one. Any pawn reaching the far rank promotes, almost always to a queen — the most powerful piece.

Pro Tip En passant must be played immediately on the very next move or the right to capture that way is permanently lost.

MODULE 03

Reading & Writing Chess

3.1

Algebraic Notation

Every square has a unique name from a1 to h8 based on file (letter) and rank (number). Moves are recorded as piece + destination square (Nf3 = knight to f3), the universal language for recording and studying games.

3.2

Reading a Game Score

Practice replaying a short recorded game move by move from its notation on a physical or digital board — this skill unlocks the entire library of chess literature and analysis ever written.


🏆 Phase 1 Milestone

The Full Rules Test

Set up a chess position from a written game score, correctly execute a legal castling move, correctly execute an en passant capture when the position allows it, and correctly promote a pawn reaching the final rank.

Success criteria: All piece movements follow the rules exactly. Castling, en passant, and promotion are each demonstrated correctly at least once. The position is set up accurately from notation without errors.

Phase 1 Practice Exercises

12 exercises to build skill through direct application.

Exercise 01 of 12 · Beginner

Piece Movement Flashcards

Using a physical or virtual board, place each piece type on a random square and name every square it can legally move to.

  • Movement rule recall
  • Board visualization
  • Piece range awareness
Exercise 02 of 12 · Beginner

Knight's Tour Puzzle

Attempt to move a single knight to every square on the board exactly once, practicing knight movement fluency.

  • Knight movement mastery
  • Spatial reasoning
  • Pattern planning
Exercise 03 of 12 · Beginner

Bishop Color-Square Awareness

Place a bishop on a light square and identify 10 squares it can never reach in the entire game, reinforcing the color-bound rule.

  • Bishop constraint understanding
  • Square-color awareness
  • Rule internalization
Exercise 04 of 12 · Beginner

Check Identification Drill

Set up 10 random positions and identify whether the king is in check, correctly, in under 5 seconds each.

  • Check recognition speed
  • Threat awareness
  • Rule application
Exercise 05 of 12 · Beginner

Castling Legality Check

Set up 5 positions, some where castling is legal and some where it isn't (due to check, movement, or blocking pieces), and correctly identify each.

  • Castling rule mastery
  • Legal move verification
  • Edge-case understanding
Exercise 06 of 12 · Beginner

En Passant Recognition

Set up 5 positions where en passant is available and 5 where it isn't (due to timing), correctly identifying each case.

  • En passant rule mastery
  • Timing-sensitive rule application
  • Edge-case recognition
Exercise 07 of 12 · Beginner

Pawn Promotion Practice

Set up 3 positions with a pawn one move from promotion and correctly promote to queen, rook, bishop, and knight in different scenarios.

  • Promotion rule fluency
  • Piece choice awareness
  • Complete rule application
Exercise 08 of 12 · Beginner

Square Naming Speed Drill

Name 20 random squares (e.g., 'e4', 'g7') as fast as possible pointing to them on a blank board grid.

  • Notation fluency
  • Square naming speed
  • Board coordinate mastery
Exercise 09 of 12 · Beginner

Move Notation Writing

Write out the notation for 10 moves you make on a physical board, checking accuracy against standard algebraic notation rules.

  • Notation writing accuracy
  • Move recording
  • Practical application
Exercise 10 of 12 · Beginner

Replay a Famous Short Game

Find a short historic game (10–15 moves) and replay it entirely from its notation, move by move, on a board.

  • Notation reading fluency
  • Historical game study
  • Full-game replay skill
Exercise 11 of 12 · Beginner

Setup-From-Notation Speed Test

Given a mid-game position in notation (FEN or move list), set up the physical board correctly in under 3 minutes.

  • Position setup fluency
  • Notation-to-board translation
  • Speed and accuracy
Exercise 12 of 12 · Beginner

Milestone Rules Test Run

Perform the exact milestone test — setup from notation, castling, en passant, promotion — under the same conditions it will be assessed.

  • Performance readiness
  • Full test simulation
  • Milestone preparation